Fat Cat: Race to Success
Project information
| Project: |
| Google design sprint – group assignment |
| Client: |
| – |
| Focus: |
| Graphic design, UI |
| Periode: |
| 13/8 – 30/8 2024 |
| Tools: |
| Figma, Adobe Illustrator, Tabletopia |
Introduction
This assignment gave us the opportunity to work according to the principles of Google’s Design Sprint. In just one week, our team was tasked with developing a playable prototype of an online multiplayer game, based on an effectuation principle and followed by a pitch. Below is a visual representation of the week’s process. This graphic was designed in Danish.

After a successful sprint week, we were left with a tested prototype. From there, we faced two main tasks: first, analyzing and potentially implementing feedback from the user tests; and second, developing a sales pitch for the game.
Feedback and changes
During user testing, players encountered several challenges. The main issues were related to the game board’s readability.
- The numbers were too small, which often led players to move in the wrong direction.
- The grey background gave the game a gloomy appearance.
- There was also confusion about the game rules throughout the test.
We decide to design an opdater version of the board with these issues in mind. I was in charge of the redesign.


In the redesign the numbers on the tracks are bigger and the overall readability has been improved. The rules of the game also got a makeover and was virtually placed next to the game in the interactive prototype hosted by Tabletopia. This allows the players to read the rules at any time if there is any confusion.

Presentation
The updated prototype was presented in a colorful sales pitch embracing the energy of the game with animations in PowerPoint.
